Starting today you can stream a free demo of Resident Evil Village on Capcom’s website, without the need for a fancy gaming PC, Xbox or PlayStation. The demo is similar to the one available on other platforms, allowing players to explore parts of the village and the castle. This appetizer for one of the best-selling games of the last year is powered by Immersive Stream for Games, a version of Stadia technology that Google licenses to others.
The demo will work on just about any computer, as well as iOS and Android phones and tablets, as long as the device can handle high definition video and you have a strong enough internet connection (with speed download rate of at least 10 Mbps). It works on Chrome on Windows, macOS and Android. On iOS, you can try it on Safari. The resolution reaches 1080p and there is no HDR mode.
PlayStation DualShock 4 and Xbox One controllers are officially supported, but other peripherals may work. Alternatively, you can use touch controls on mobile or a mouse and keyboard.
As with Stadia click-to-play trials, there is no need to register to play the demo. Please note that you will be disconnected after 10 minutes of inactivity. There’s no save feature, so you’ll have to start over from the beginning if you log out. You can play as many times as you want and there is no time limit unlike previous demo versions.
Capcom is Google’s second partner for Immersive Stream for Games. AT&T has begun offering its wireless customers free access to Batman: Arkham Asylum last October and Control: Ultimate Edition last month. Capcom, however, seems more of a natural bedfellow.
Back in February Initiated reported that Google was seeking deals with Capcom, Peloton and others to expand the licensing aspect of its game streaming business. It was suggested that Capcom might be using the technology to stream demos from its website, which turned out to be the case. It could even be a precursor to Capcom running its own streaming game storefront.
In other Resident Evil Village news, Capcom will bring the game to the Mac later this year. He’s also working on a version for the upcoming PlayStation VR2 headset.